Park Grove
Our aim was firstly to capture the large amounts of natural light the apartments lounge offered in the visuals, whilst also replicating the original features
Our aim was firstly to capture the large amounts of natural light the apartments lounge offered in the visuals, whilst also replicating the original features
Before commencing the technical process of modelling any of the 3D environments, we first agreed a storyboard mapping out the details of the scenes which
From a selection of reference images and construction info on how a typical Octavius modular car park would be erected, we were able to model
We started the process of creating the artwork by importing the huge scan data in sections to keep the 3D scene manageable in terms of
The listed buildings retained features and the attraction of its remote location were selling points that the client wanted to promote through the CGI’s. These
Working closely with the head interior designer we were able to build up the interior model using manually taken measurements combined with photo references. We